Chapter 6: Rise of The Mandalorians

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Chapter 6: Return of the Mandalorians Patch Notes

New Content



New Items​

New Jewelry Sets

  • Hunter’s Pursuit
  • Feral Pact
  • Battlebond
  • Ravager’s Momentum
  • Iron Vanguard
  • Deadeye Protocol
  • Gunslinger’s Gambit
  • Tactical Adaptation Suite
  • Counterforce Barrier
  • Adventurer’s Grit
  • Jedi Survivor

New Junk Loot Stats

  • Grenade Damage
  • Grenade Critical Chance
  • Grenade Action Cost Reduction
  • Saber Burst Damage
  • Jedi Strike Damage
  • Jedi Sweep Damage
  • Force Lightning Damage
  • Damage Over Time (DOT) Damage
  • Area of Effect (AOE) Damage





Mandalorian Content





Creature Handler Revamp​

Creature Taming & Progression​

  • Added a new level-scaling taming system
  • Adult creatures above level 50 must now be weakened below 30% health before taming
  • Added baby creature taming as part of the new Creature Handler progression loop
  • Babies now naturally spawn throughout the world and can be tamed
  • Creature acquisition methods now use separate progression paths and stat pools:
    • Wild adult tames
    • Baby tames
    • Rare egg creatures

Exotic Stats​

  • Tamed creatures can now generate randomized Exotic Stats
  • Exotic Stats provide rare bonus attributes and increased breeding value
  • Exotic traits can be inherited through generational breeding
  • Rare egg creatures can obtain Exotic Stat combinations unavailable from standard wild tames

Rare Egg System​

  • Creature Handlers can now discover rare creature eggs using the “Search Lair” ability
  • Rare eggs have a chance to appear when searching creature lairs across the galaxy
  • Rare egg creatures use unique stat pools with stronger long-term breeding potential
  • Rare egg discoveries are intended to be uncommon and valuable progression rewards




Breeding & Barn Systems​

Breeding​

  • Creature Handlers can now breed compatible male and female creatures of the same species
  • Tamed creatures now generate randomized:
    • Gender
    • Offspring count
    • Exotic Stat traits
  • Offspring inherit and combine parental traits across multiple generations
  • Breeding can produce stronger future generations with improved stat potential
  • Rare breeding combinations may create creatures with enhanced Exotic attributes
  • Creature breeding types are now displayed in creature descriptions to identify compatible pairs

Barn Improvements​

  • Tamed creatures can now be deposited directly into Barn storage
  • Creatures stored in Barns can participate in breeding sessions
  • Creature Breeding Times have been set at live standards of 6 hours per session now that testing is nearing completion
  • Added the ability to remove creatures from breeding slots
  • Added a breeding cleanup option to clear stalled breeding sessions
  • Multiple backend improvements added for breeding reliability and creature management




Creature Combat​

Combat Roles & Balance​

  • Creatures can now utilize DPS and Tank combat profiles
  • Updated pet ability usage and combat pacing
  • Adjustments improve survivability and overall balance in solo and group encounters

Revive Restrictions​

  • Creature Handler pets can no longer be revived while actively in combat
  • Pets must now be revived outside combat situations
  • This change reduces infinite revive chaining during difficult encounters
  • Mounted combat and pet survivability were adjusted to offset the increased risk

Mounted Combat​

  • Expanded mounted combat support for Beast Masters and Creature Handlers
  • Beast Master and Creature Handler mounts now support mounted combat
  • Beast Masters can now mount and dismount during combat
  • Beast Master mounts no longer automatically store when dismounting
  • Beast Master combat pets and mounts can now remain active simultaneously
  • Beast Master and Creature Handler mounts received increased health pools
  • Creature Handler mounts can now be ridden by non-Creature Handlers





Beast Master Updates

  • Expertise Revamp
  • Reduced Total Point Spend
  • New starting abilities
    • Novice Beast Master and Creature Handler now begin with Revive, Heal, Attack, and Create Mount abilities
  • Heal Improvements
    • Increased the base effectiveness of Beast Master healing abilities
    • Beast healing now properly scales with normal Heal Potency calculations
    • Improved heal responsiveness and priority handling during combat
  • Buff Persistence
    • Beast Master pet buffs will now properly store and reapply when pets are dismissed or recalled
    • Improves buff consistency during travel, mounting, and pet management activities
  • BM Combat Pets & Mounts Simultaneously
  • Mount Summoning Improvements
    • Beast Master mounts no longer automatically store when dismounting
    • Beast Master mounts can now be mounted and dismounted during combat
    • Beast Master combat pets and mounts can now remain active at the same time
    • Improves overall mount usability and combat flow for Beast Masters




Combat Updates

  • DOT Rate Increases
    • Increased Fencer and Jedi one-handed DOT application rates from 8% to 12%
    • Improves consistency of one-handed damage-over-time builds in combat
  • Pistoleer Dead Eye Jewelry Set
    • Increased the DeadEye set Action Damage bonus from 1500 to 2500
    • Improves burst damage potential for Pistoleer builds utilizing the DeadEye set
  • Grenadier Remote Detonator Buff
    • Increased the base damage of Remote Detonator
    • Improves burst damage potential for Grenadier builds using explosive abilities
  • Reduced Shadow’s Embrace 5-Piece Bonus Stealth Strike Dodge Chance
  • Default Evasion/Strikethrough Adjustments
    • Reduced default level 90 Evasion and Strikethrough values from 10% to 0%
    • Places greater emphasis on player stat investment, gear, buffs, and build choices for defensive scaling
  • Major Defensive Abilities can no longer be used while mounted
  • Saber Burst, Lightning Burst, Blaster Burst & Razor Slash will now stack up to 10 times after finding previous code providing evidence to work as such. As a result, each stack now gives +15.00% damage increase of above ability, removing the Increase Damage Taken modifier





Class Updates

Bounty Hunter

  • Reveal Bounty
    • Reveal Bounty has been separated from the Master Bounty Hunter expertise box
    • Players can now unlock Master Bounty Hunter without automatically opting into the bounty system
    • Selecting Reveal Bounty will now clearly indicate BH system opt-in requirements
  • PvP Bounty Scaling Adjustments
    • Increased bounty gains from PvP deathblows on opted-in targets from 500 to 2,500 credits
    • Increased bounty gains from successful bounty missions from 1,000 to 5,000 credits
    • Improves bounty value growth and overall bounty hunting activity within the PvP system

  • BH Token Changes
    • BH Tokens are now excluded from token bonus weekend multipliers
    • High-tier Bounty Hunter missions now have a chance to award additional BH Tokens
    • Expands token earning opportunities through endgame bounty content
FRS Jedi

  • Weekly Bounty Increases
    • Increased weekly bounty growth for FRS Jedi
    • FRS Jedi below Rank 4 now receive 100,000 weekly bounty increases
    • FRS Jedi Rank 4 and above now receive 500,000 weekly bounty increases
  • Rank 3 will now make you permanently Special Forces and permanently opted-in to the Custom Bounty system. Ranks 2 & below will not force Special Forces Status or Opt-In Status. Make sure to disable Opt-In Status from the command browser under “Other”
  • FRS Adjustments
    • Fixed an issue preventing non-FRS Jedi from properly entering Leave status
    • Improves reliability of Jedi leave functionality and state transitions
Jedi
  • Extensive reviews and concepts for Jedi have been on-going through the testing of Chapter 6. As such, the below changes are made in mind with much more significant and impactful changes coming in a future chapter as Jedi is aligned to its overall potential and less on a PvP/FRS-Focus. Further information will be provided in the future
  • 5th Generation Old Republic Hilt, Battlefield & Juyo Lightsabers, upon logging in, will have their special bake-in core attributes & stat mods removed. Ancient Sith Knucklers will retain their special bake-in for Chapter 6
  • Polearm Lightsaber Stance has had it’s +3m range modifier removed to prevent conflicting issues with the new 6th Generation Polearm which will be a 0-8m range weapon
  • 6th Generation Lightsabers, during the crafting process, will allow bake-in stats, Weapon Enhancements & Weapon Augmentations, like non-Jedi weapons. Ancient Sith Knucklers have not been adjusted to match
  • Force Stasis now works correctly, applying to other targets except the caster. Force Stasis (Self) still works as intended, only usable on the caster.
  • Using the Jedi Unlock Holocron no longer requires being aligned with a faction
  • Jedi are now able to resign from their faction
  • Jedi are now able to go on leave
  • FRS Flagging is no longer based on player faction. This system is being revisited in the future where FRS may become more roleplay based while the pvp elements shift to becoming a secondary optional PvP system for all players

Doctor
  • Stasis Field now works correctly, applying to other targets except the caster. Stasis Field (Self) still works as intended, only usable on the caster.
Commando
  • Stand Fast now works as intended after rigorous testing
  • Second Fire Chance in On Target now gives 4% per point spent, down from 10%
Teras Kasi Artist
  • Melee Damage Increase has been adjusted from 5% per point to 3% per point under the Unarmed Damage Box in Row 2
  • Moved Flurry from Swordsman to Row 6 after Master Box
Fencer
  • 1-Handed Melee Damage now gives 4% per point spent, up from 3%
Swordsman
  • Cooldowns slightly increased on Dizzy and Vital Strike to better align with the role of Two-Handed Weapons
  • Moved Flurry to Teras Kasi Artist and re-adjusted the Striker’s Jewelry Set as a result
Pikeman
  • Polearm Damage now gives 4% per point spent, up from 3%
Martial Artist
  • Unarmed Damage now gives 4% per point spent, up from 3%
 
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Smuggler & Slicing

  • Armor slicing
    • Master Smugglers can now slice armor using the new Armor Slicing Tools and Armor Slicing Bits
    • Adds new enhancement options for armor equipment customization
  • Weapon slicing
    • Master Smugglers can now slice weapons using the new Weapon Slicing Tools and Weapon Slicing Bits
    • Expands weapon modification options through the Smuggler profession
  • New slicing tools and bits
    • Added craftable Armor and Weapon Slicing Tools
    • Added new Armor Slicing Bits and Weapon Slicing Bits
    • New slicing materials can be obtained through Hardmode content rewards
  • Item decay mechanics
    • Sliced items will now lose durability on player death
    • Sliced items cannot decay below 1 HP
    • Items at 1 HP can no longer be equipped until repaired
  • Smuggler profession check fixes
    • Fixed multiple Smuggler-related profession checks across missions, terminals, heroics, and space content
    • Improved reliability for Underworld, contraband, Restuss, and city invasion interactions




Chef & Consumable Revamp

  • Updated stats for all recipes
  • Flavor experimentation overhaul
    • Flavor experimentation now modifies secondary food and drink stats instead of duration
    • Flavor experimentation ranges have been increased to better match Nutrition experimentation
    • Expands crafting flexibility and stat customization options for Chefs
  • Additive balancing changes
    • Rebalanced additive scaling across food and drink crafting
    • Reduced base consumable values while increasing additive contribution strength
    • Places greater emphasis on experimentation and additive quality during crafting
  • New taming treats
    • Added new Chef-crafted treats for the Creature Handler baby taming system
    • Taming treats can be used on targetable baby creatures during the taming process
    • Expands crafting support for Creature Handler progression systems




Crafting Updates

  • Structure deeds crate output
    • Manufacturing most structure deeds will now produce factory crates instead of individual items
  • Weapon core updates
    • Advanced weapon cores are now locked to level 90 crafting
    • Prevents accidental creation of lower-level advanced weapon cores
    • Expanded standard weapon core level ranges from 54-72 to 54-86
  • Furniture schematic updates
    • Reduced Furniture and Recolor Kit schematic costs to 10 tokens
    • Increased Furniture and Recolor Kit schematic uses to 100 crafts
  • Repair kits
    • Armorsmiths can now craft Armor Repair Kits
    • Weaponsmiths can now craft Weapon Repair Kits
  • Armor assembly updates
    • Mandalorian and Infiltrator armor crafting now uses Armor Assembly for socket experimentation
    • Standardizes socket crafting mechanics across these armor sets
  • Energy resource crate additions
    • Energy resources can now appear inside Resource Crates
 
Mounted Combat & Vehicles

  • Command BARC health increases
  • Basilisk War Droid experimentation expansion
    • Expanded hitpoint experimentation options for Basilisk War Droids
    • Increases customization and survivability potential for Basilisk-mounted combat builds
  • Vehicle Upgrade System
    • Added a new vehicle upgrade system for ground vehicles
    • Vehicles can now be upgraded with improvements to health, maximum speed, and acceleration
    • Upgrade components can be obtained through the new Hardmode instances
    • Expands long-term progression and customization options for vehicle gameplay
  • Mount combat functionality improvements
    • Improved mounted combat support for Beast Master and Creature Handler mounts
    • Mounts can now be more reliably used during active combat situations
    • Updated mount behavior and combat flow for improved usability and survivability




Space Updates

New Ships


Space Improvements

  • Convoy updates
    • Added new Tier 6 Pirate Convoys
    • Updated convoy reward crates to provide fewer items with higher overall quality
    • Added Nym’s Starmap and Lord Cyssc components, B-Wing light variant schematic, POB chair & couch schematic, and ARC-170 Flight Suit to piracy crate loot table
  • Other changes
    • Using the Operations Chair on POBs is no longer factionally restricted
    • Increased the maximum active space asteroid chunks from 3 to 9




GCW & World Updates

  • New planet Tralus opened for travel and settling
  • Mandalore & New Mandalore are open for travel
  • New Mandalore can have cities and houses but only if you join the Mandalorian Faction
  • Dathomir and Endor opened for Player Housing and Cities
  • City rank requirement reductions
    • Reduced Rank 4 city requirements from 24 to 20 citizens
    • Reduced Rank 5 city requirements from 36 to 28 citizens
    • Reduced Cloning Center requirements from Rank 3 to Rank 2
    • Reduced Shuttleport and Theater requirements from Rank 4 to Rank 3
  • Static GCW base persistence
    • Static GCW bases will now retain faction ownership through server restarts
    • Improves long-term faction control and territorial progression within GCW systems
  • Added Mandalorian cloners and camps to static bases on Naboo, Corellia, and Talus
  • Tralus Harvester Bonus: Harvesters placed on Tralus will have an innate 5% bonus to extraction rate, hopper size and energy use efficiency




User Interface & Quality of Life

  • Multi-item inventory selection
    • Added CTRL + Left Click and SHIFT + Left Click multi-select support for inventory management
    • Allows players to move multiple items between containers more efficiently
    • Improves large-scale inventory organization and item transfer usability
  • Text Size Increase
    • Various UI windows have had their text increase as a result from multiple sources of feedback. If you have the No-Squint mod that has been provided in the past, you MUST remove it prior to launching the game or it won’t launch
  • Object Mover system
    • Added an experimental Object Mover command under the “Other” menu
    • Allows players with house admin access to reposition objects inside structures
    • Mayors can now reposition city decorations using the system
    • Includes updated X, Y, and Z positioning controls for object placement adjustments
    • This system is currently experimental and will continue receiving future improvements and refinements, credit to Bubba Joe
  • Renamable containers/backpacks
    • Added rename functionality to multiple existing storage containers and lootable backpacks
    • Updated reward and loot backpacks to support custom naming
  • Junk Box system
    • Added a new Junk Box for storing junk loot items
    • Functions similarly to the Heroic Token Box system
    • Improves inventory management for players collecting large amounts of junk loot items
  • Area Invite ability
    • Added a new Area Invite ability added to commands as a button in the “other” tab
  • Datapad trading
  • Creature Handler pets can now be traded directly through the datapad
  • Barn storage improvements
    • Tamed creatures can now be stored directly inside Barns
    • Improves long-term creature organization and management
    • Added cleanup options for stalled breeding sessions
    • Backend improvements have been added to improve creature storage reliability
  • Mustafar taming fixes
    • Implemented fixes related to taming creatures on Mustafar
    • Resolved issues that could prevent certain creatures from being successfully tamed
    • Improved reliability of Creature Handler taming interactions on Mustafar creatures

No Trade Item Updates​

  • Removed No Trade restrictions from 43 additional items
  • Updated Shatterpoint and Cloak of Hate to No Trade Shared




Bug Fixes & Miscellaneous​

Festival Sign Fixes​

  • Fixed issues preventing the use of Ewok Festival of Love standing and hanging signs
  • Resolved additional Festival of Love sign interaction issues

Space Fixes​

  • Fixed MK1 missile and launcher functionality
  • Fixed a Tier 2 droid spawn issue tied to Naboo/Rori duty missions
  • Removed faction restrictions from Ship Operations Chairs

Jewelry Fixes​

  • Fixed issues related to the Jewelry Set Gift selection system
  • Removed the back button from the Trader Jewelry Set Gift to prevent accidental selections

Cantina NPC Fixes​

  • Added Shalera the Hutt back to the Tyrena Cantina
  • Fixed issues causing Kav and Boba to be incorrectly pulled through cantina interiors during instances

Animation Fixes​

  • Fixed an issue causing Razor Slash animations to interrupt movement incorrectly

Loot Fixes​

  • Fixed deconstruction issues for Hoth Imperial Scout armor pieces

Instance Fixes​

  • Adjusted Hraaca instance auto-close timing for consistency
  • Added fixes for clone auto-close behavior

Misc World Cleanup​

Misc Other​

  • New loading screens for all planets, courtesy of Scorpius Von Guts