Luck | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 |
| Guaranteed hit | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Attack freeshot | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Heal freeshot | 2.00% | 4.00% | 6.00% | 8.00% | 10.00% | 12.00% | 14.00% | 16.00% | 18.00% | 20.00% |
| Instant cooldown | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Lucky dodge | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Lucky Event | Description |
| Crafting Assembly | Crafters who catch a lucky break can benefit from a Critical Success during the Assembly phase of creating their item. |
| Crafting Experimentation | During Experimentation, Traders can get a lucky break that will give their experiment a Critical Success. |
| Combat and Faction | During combat, anyone fighting has a chance to be lucky which will earn them bonus Faction Points. |
| Healing | All healing actions (special abilities, healing others, stim-packs) have a chance to receive a lucky break that boosts effectiveness. |
| Fencing (Selling) | Selling goods to a Junk Dealer can trigger a lucky break that increases the item’s sell rate, making prices considerably higher. |
| Stealing | Spies can steal an item without any chance of being caught. Note: cannot steal items or credits from players. |
| Theft Detection | Targets of a spy’s theft can get lucky by automatically detecting the spy, unless the spy’s “free steal” succeeds. |
| Experience | Players can receive bonus XP rewards from lucky breaks while questing, crafting, or any activity that earns XP. |
| Fishing | Higher luck increases catch rate and quality while fishing. |
| Foraging | Higher luck improves forage results. |