• Once per Account Jewelry Set (Inspired by SWG: Beyond) • Medic Buffs as craftable stims (by Medics) • Increased the harvest faire buff rate, 1 Ent point is 1 BER to harvesters placed (Credit Reedux) • Gave Medics the ability to craft heal stims • Re-Enabled Smuggler's ability to craft spice • Officer Stim drops now include both heal stims and tac stims (Inspired by SWG: Beyond) • Officer Stims no longer expire • Improved Helper Monkey Buffs (Credit Fryakin) • Removed restrictions on which pet types can learn Helper Monkey Buffs • Increased the hand sampler Entertainer buff rate, which should be twice as good as it was (Credit Reedux) • Buffs no longer decay upon death • Separate Foods and Drinks to be separate buffs • GCW Buff Banner now applies class buffs related to the trained novice boxes • General Buff Banner now grants all GCW class buffs • Grant everyone the Power-Assisted Sprint (Credit DWTerabyte) • Squad Leader Stim crates now have a loot all option (Credit Sage) • Extended Base Medic Buffs to 2 hours (No Jewelry Set Required) • Adjusted reuse timer on Crafted Med Buff Stims • Mustafarian Injector buff duration increased to 2 hours • Removed the "Unique" restriction from Aurilian Buff Crystals (can purchase multiple) • High Yield, Inoculation, Toughen, and Adrenaline moved to their own buff group (no longer share with Scatter and Charge) |