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  • 244 Topics
    249 Posts
    Evolve StaffE
    The Next Generation of SWG Has a New Home Today, we are proud to officially launch the new SWG: Evolve website. This redesign is more than a visual update. It was built to reflect what Evolve has become: the next generation of Star Wars Galaxies and a platform engineered to move SWG forward. Evolve’s modern foundation now includes: A fully 64-bit game client and server A Vulkan rendering backend In-engine graphical tuning and ReShade-style controls Modern Java services backed by Oracle Database 26ai The first-ever native Linux client for Star Wars Galaxies Rebuilt gameplay systems, classless progression, and continuously expanding content Live, connected player tools designed around the modern Evolve platform The new website provides a clearer look at these advancements while making it easier to join and explore the galaxy. Players can now find platform-specific installers, live server telemetry, announcements, community updates, patch notes, player tools, support resources, and a refreshed Evolve Wiki in one cohesive experience. Our community forums have also moved to forums.swgevolve.com, while the main website is now focused on introducing players to Evolve and showcasing the technology, systems, and community behind the project. Much of the new site remains connected to our existing platform. Forum announcements and patch notes are surfaced automatically, and the new Wiki presentation stays synchronized with the knowledge maintained by our staff and community. This launch represents another important step in our continued modernization of Star Wars Galaxies. Evolve is not simply preserving the galaxy we remember—we are building modern SWG for what comes next. Explore the new site at swgevolve.com, and let us know what you think. Thank you to everyone who has contributed, tested, documented, supported, and played. The galaxy continues to evolve because of you. — The SWG: Evolve Team
  • 120 Topics
    441 Posts
    RezecR
    This is now fixed.
  • 689 Topics
    3k Posts
    XaruulX
    to my understanding eventually those stats are getting removed from the knuckler just like the sabers...
  • 30 Topics
    62 Posts
    Evolve StaffE
    Attributes: EXPERIMENTAL - Altered Dodge to be a ranged only defense instead of melee/ranged. Dodge defends against ranged Parry defends against melee Evade defends against AOE (This does not affect Lucky Dodge from the Luck Stat) Commando: Devastation Procs will now be guaranteed Strikethroughs Jedi: Fixed Issue where Jedi were missing droid commands Fixed Issue with Jedi Knuckler and Saber Block (for real this time) Fixed Issue as designed by SOE that linked Jedi Expertise Bonuses to being in a stance/form Non-Form Bonuses will now accurately apply when not in a form Forms should now properly reapply when logging back in Increased Bleed Damage of Overhead Slice Increased Force Rend Duration from 12s to 25s Increased Threat Generated by Guardian Strike Added Heal CD Reduction to Jedi Sage Jewelry Set 1/3/5 Added a small heal to Jedi Sage that is equivalent to Bacta Ampule Added Force Rush ability to the Master Box of Jedi Battlemaster Added two new Jedi Jewelry Sets (Shadow's Embrace and Warden's Defense) Added 3 Jedi Saber Stances designed to enhance the use of either of the three saber types Force Accuracy has been updated to Offensive Parry Reduction instead of Hit Chance Increase Force Agility now includes Parry Smuggler: Added Last Ditch Ability to the Master Box of Smuggler (In addition to Cover Fire) Added innate 10% Chance of Lucky Dodge and Lucky Hit to Master Smuggler Impossible Odds hit chance by luck has been increased to 5% per tick instead of 3 Misc: Tuned the amount of Dodge/Parry available in Commando/Teras Kasi Expertise Entertainer Token has been added to No Trade Shared Buff Banners have been moved from Captain to Sergeant (Rebel) and Sergeant (Imperial) New General Buff Banners have been added that grant all the class buffs in one at General Rank