Chapter 3: Combat Evolved

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Combat Evolved: Forget what you know


QOL:

  • Players should be able to immediately mount when exiting an instance.
  • Added ability to toggle space parts for No Sell/Protected for Chassis Dealer

Fixes:
  • Fixed some missing collection items with gems and stage projector
  • Group Waypoint fix for Destroy Duties

Attributes:
  • Base Attributes have been revamped with new and/or modified combat values
  • Base Attributes will no longer be gained during the leveling process, leveling will only add to health, health regen, action and action regen
  • Critical Hit Reduction now has Diminishing Returns
  • Calculated Defensives have been added to the stat page
    • We will continue to tweak the stat page over time as we work on a larger revamp

Requirements for Combat Skill Trees:
  • All combat skill trees with the exception of Beast Master and Creature Handler will require that you have mastered at least one weapon skill tree

Modifiers:
  • Ranged Dodge and Melee Dodge are now obsolete and are just normal dodge (for ranged) and parry (for melee)
  • Droid, Creature, NPC (Humanoid) Crit modifiers are obsolete (PvP Crit will remain)
  • Weapon Specific Critical Chance modifiers are being discontinued and should use the "wepaon critical" modifiers instead

Procs:
  • Proc checks have been moved earlier in the combat system to give a more reliable result

Recourses:
  • Force Choke recourse has been revamped to be a heal cut recourse
  • Heal Cut Recourse effects the heal cut debuff from Force Choke, Dread Strike, and Bacta Corruption for 24 seconds
  • Successful BH Stun, Unhealthy Fixation and False Hope apply stun immunity for 12 seconds

Buffs:
  • Powerups should now last 2 hours
  • Officer Tac Stims should now last 2 hours
  • Meditate Buffs should now last 2 hours
  • Banner Buffs should now last 2 hours
  • Jedi Stances and Medic Stances can no longer be swapped in Combat
  • Advanced Tactics, Focus Fire and Drillmaster no longer proc Inspiration and should no longer be spammed and last 2 hours
    • Advanced Tactics, Focus Fire and Drillmaster are now appliable buffs similar to Medic Buffs
  • High Yield, Inoculation, Toughen, and Adrenaline now share a buff group with Scatter and Charge to encourage situational usage and less buff bot spam
    • We may monitor and reevaluate other buff types that can be combined to simplify buffing and prevent out of control buff wars
  • Fixed issue with buffing group members who are off planet

Stat Page:
  • Revamps are taking place and added new section for Calculated Stats
Assassin:
  • Cheap Shots and Deadly Pistols have been removed
  • Cheap Strikes and Close Quarters are now weapon agnostic

Beast Master:
  • BM pets should land successful attacks more often
  • Reduced XP needed to level pets

Bounty Hunter:
  • Investigation Skills have been moved to Novice Bounty Hunter
  • The shield line is now tied to Duelist Stance
  • Cripple has been moved from Marksman back to Bounty Hunter
  • Venous Ploy and its line of attacks have been moved to Bounty Hunter
  • Gained the Preparation Ability
  • Master Bounty Hunters now have the Reveal Bounty ability
    • Reveal Bounty will bring hidden player targets out of hiding

Commando:
  • Novice Commando now grants the Position Secured Ability and 3 further points into Novice Commmando include improved position secured
  • Removed Devastation from Burst Fire and added a base 20% chance of Devestation to Novice Commmando
  • Burst Fire Proc has been relocated to On Target
  • Supressing Fire Debuff has been moved to Heavy Weapon Specialist
  • Pinpoint Shielding now grants 1750 Innate Armor per tick and overwrites Armor Protections from Equipped Armor
  • Dodge Chance has been added to Deflective Armor
  • Evasion Chance and Evasion Value has been added to Blast Resistance
  • Cannot train Teras Kasi boxes if you have any Commando boxes (This is an intentional change to reflect Teras Kasi being a “Melee tank” version of Commando)

Combat Medic:
  • Fixed the DOT increases from the Combat Stance
  • Purge can no longer be used on other players
  • Commando/HeavyWeapon DOTs are now increased by Combat Stance

Creature Handler:
  • Revive will now Area Revive your fallen pets
  • All pet commands should now work even if one of the pets are dead
  • Made some improvements to the Tame ability
  • Creature Handlers can now convert certain creatures to Mounts
  • Mustafar Creatures can now be tamed correctly (does not fix existing broken tames)
  • Enhanced Stats of Creature Handler Pets
  • Reduced XP needed to level pets

Doctor:
  • Doctor Stance now has an added a 40% damage output reduction when active

Grenadier:
  • Stun Grenade has been moved to Marksman
  • Novice Grenadier has been reworked and moved to Marksman
  • Strong Arm and Packed Explosives have moved to Marksman
  • Gained the High Explosives, Explosives Expert and Surgical Demolition Lines
  • Gained Core Bomb, Dioxis Grenade, Artillery and Superior Firepower Abilities
  • The Hellstorm Jewelry Set will now require Master Grenadier

Marksman:
  • Moved Cripple back to Bounty Hunter
  • Moved Ambush to Rifleman
  • Stun Grenade has been moved from Grenadier
  • Novice Grenadier has been reworked and moved to Marksman
  • Strong Arm and Packed Explosives have moved to Marksman

Medic
  • Stasis now requires Master Medic

Rifleman:
  • Gained the Ambush ability
  • Removed Master Rifleman dependency on Sniper Shot

Smuggler:
  • Impossible Odds now has a chance to bypass all defensive rolls
  • Loaded Chance Cubes will make an attacker under the effects of Impossible Odds less likely to land a crit or strikethrough
  • Blaster at your side can now have up to 4 pts
  • Sly Lie and Fast Talk Skill lines have been incorporated into Novice Smuggler
  • Lucky Break has been incorporated into Feeling Lucky
  • Lucky Break now requires Master Smuggler
  • Feeling Lucky and Card up your sleeve has been reworked to have a guaranteed hit chance while active
  • Summon Smuggler and Summon Medic have been incorporated into Off The Books
  • Master Smuggler can now inherently craft spice
  • Master Smugglers will now possess the Cover Fire ability
  • Spot a Sucker Debuff will now apply a -300 precision debuff
  • Reworked Skullduggery's calculations
  • Skullduggery now effects AOE attacks

Squad Leader:
  • Leadership line of skills that affect buff durations is now included in Novice Squad Leader
  • Moved several skills to Grenadier
  • Rally Points are now granted with Master Squad Leader
  • Innate armor boxes are now combined into one box (similar to medic)
  • All (row 5) expertise boxes now require Master Squad Leader
  • Last Words is now inheritly built into Master Squad Leader
  • GA Set should now proc the standard heal for swift heals

Teras Kasi:
  • Evasion Chance and Evasion Value in the "Critical Hit Reduction" Expertise has been replaced with Block Chance and Block Value
  • Dodge Chance has been removed from the "Damage Reduction" Expertise, Parry Chance has been increased
  • Ranged Defense has been removed from Teras Kasi Expertise Page
  • Melee Defense now includes Parry
  • Cannot train any Commando boxes if you have any Teras Kasi Boxes (This is an intentional change to reflect Commando being a “ranged tank” version of Teras Kasi)
  • Fixed an issue with Annulling not properly applying enhanced versions of Void Dance

Jedi:
  • New Expertise Boxes for Force Choke that are dedicated to the strength of the heal cut
  • New Expertise Boxes for Forsake Fear cool down
  • New Expertise Boxes for Hermetic Touch cool down
  • New Expertise Boxes to add a minimal action drain to Force Drain
  • New Menu Selection for Jedi Meditate Buffs
  • Lightning and Maelstrom fast attack resets are no longer linked
 
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