Chapter 3.1 - 4/26/2024

Adjusted Stats:
  • Adjusted Diminishing Returns (subject to change based on testing/feedback)

Buffs:
  • Ent and Trader Banner buffs are now 2 hours duration like the other banner buffs
  • Helper Monkey buffs should now be 2 hours duration
  • Mustafarian injector should now be 2 hours duration
  • Fixed multiple Drink Buffs that were not stacking correctly

Defensive Cooldowns:

  • 40% Damage output reduction added to some of the big defensive abilities

Modifier Bits:
  • Testing a fix for Crit Chance Increase on Weapon Cores

Procs:
  • Fixed some Proc text

Brawler:
  • Master Brawler can now be trained if you have 20 points in the tree and atleast 1 novice skill from that tree

Commando:
  • Killing Spree can not be used while Feeling Lucky is active
  • Killing Spree now requires Master Commando

Grenadier:
  • Superior Firepower will now enhance Grenade Damage

Marksman:
  • Master Marksman can now be trained if you have 20 points in the tree and atleast 1 novice skill from that tree

Novice Artisan:
  • Rearranged the skill tree to be more intuitive and combined multiple skill lines for less overall skill point investment
  • Extraction Efficiency now includes both Sampling Amount Increase and Sampling Time Decrease
  • Harvestor Storage Efficiency now includes both Hopper Size Increase and Collection Increase
  • Resource Processing now grants 5% resource quality increase per point spent

Smuggler:
  • Killing Spree can not be used while Feeling Lucky is active
  • Impossible Odds and Skullduggery can no longer be used while the other is active on the same target
  • Added a 30 sec recourse to Impossible Odds
  • Impossible Odds, Skullduggery and Spot a Sucker now have a 60 sec CD
  • Impossible Odds now requires Master Smuggler

Squad Leader:
  • High Yield, Inoculation, Toughen, and Adrenaline no longer share a buff group with Scatter and Charge, but will have their own buff group