Making faction bases encourage more PvP:

haze

New member
Jan 20, 2024
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- **Bonus Restuss comms** for any enemy faction killed around bases (a higher bonus on the day it can be busted) - does not need to be within city limits.

- **Bonus FRS** for enemy faction killed around the base - does not need to be within city limits.

- **5k for the group** that completes each step of the base busting, plus maybe some Restuss comms for each step. When the base is busted, they get another **20k**. If the players protect the base, they receive whatever amount the busting faction would have gotten - does not need to be within city limits.

- **Bonus FRS** for when the group busts the base or if the group manages to protect the base at the end - does not need to be within city limits.

- A slight bonus to Ent and Doc buffs nearing/on the days it's vulnerable if the buff is done in the base area - does not need to be within city limits.

- **City bonuses** for having a faction base, like **+5 to crafting** or maybe a city-wide buff bonus or higher payout bonus (you can choose only one), etc. People will need to think of more stuff. Having a base placed for 1 day shouldn't give the same bonus as a base that has been around for a week. So, it should take a week to provide the maximum bonus effect for the city - must be within city limits to get the bonus.

- For base busting, let's say rebels bust a base in a city, have the cities they live in receive a temporary bonus boost for like 48 hours (if the city has a base of the same faction as the player who was apart of the busting). So, if they have **+5 to crafting**, they get an additional **+5** for 48 hours (same with Imps) - must be within city limits to get the bonus."


"Has a 3-hour vulnerability window which can be set by the base owner" Maybe give better bonuses for people who set this at reasonable times for the server (would need to be determined by the staff) but if you set it for 5am for most players maybe you get less of a bonus vs setting it at 5pm -edit



What pvp bases already do below - Thanks to Mellow for posting on discord - the ideas above can go along with what they already do

PvP Player Bases: Overview

There are 4 types of PvP bases and these vary in size:

Forward Outpost
Field Hospital
Tactical Centre
Detachment HQ

They are placeable by any faction player
Can only be entered by Special Forces Players
Players can place mines and turrets to support base defense
If enemy SF players are in range of the base any destroyed turrets of mines cannot be replaced
Defended internally by NPC elite guards
Has a 3-hour vulnerability window which can be set by the base owner
Vulnerable bases are indicated on the planetary map with a sun symbol
Invulnerable bases are indicated on the planetary map with a moon symbol
Vulnerable/invulnerable bases are also announced in the #gcw-activity discord channel
Supports GCW control by locking out the contested region and preventing the opposing faction from altering the score in that region until the base is destroyed
Purchased from Faction Recruiters
Players can place 1 base per character in any contested or uncontested region

Bases also help to maintain Commissioned Officer Ranks. Earning GCW Points in the vicinity of a Base will yield a bonus to awards.

SF Forward Outpost - 2%, 750m
Field Hospital - 3%, 1000m
SF Field Hospital - 5%, 1000m
Tactical Center - 6%, 1250m
SF Tactical Center - 8%, 1250m
Detachment Headquarters - 10%, 1500m
SF Detachment Headquarters - 12%, 1500m
 
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